Planes of Tlessa

Exploration

Exploration allows players to train their characters through automated fights that work similarly to manual fights.

For example, in manual fighting, characters can fight 6 creatures per minute, or up to 12 creatures per minute depending on their Fight Timeout Modifier bonus. In manual fighting, this modifier can reduce fight time from 10 seconds per fight to 5 seconds per fight at 100%.

Exploration works the same way. As a brand-new player, you fight 6 creatures per minute. As you progress your gear, skills, and other aspects of your character, you can increase this number to 12 creatures per minute.

Limitations

Like all forms of automation, exploration has some limitations. These include:

  • Some aspects of inventory cannot be managed, such as equipping items or sets of items, using boons, or listing items on the marketplace.

  • Kingdoms cannot be managed.

  • Some movement options are disabled, such as teleport, traverse, set sail, and the /pct option used to move to Celestials that you conjured, which is also disabled, or that others have publicly conjured.

    • It should be noted that if you are exploring at a special location, such as Gold Mines or a location that increases enemy strength, you will not be able to move directionally. Directional movement is not disabled if you are at a normal location, port, kingdom, or out in the wild.

  • You cannot turn on other forms of automation, such as Delve or Faction Loyalty Automation.

  • You cannot enter any type of special location, if you are not already in one, such as places that increase enemy strength or locations like Gold Mines.

  • You will not get quest items to drop from monsters in special locations, such as those that increase enemy strength. These must be manually farmed.

  • You will not get faction points for your plane while exploring. These must be manually farmed.

Players can still craft, play slots, sell, destroy, or disenchant items in their inventory. Players can also still manage their sets.

Players can also still move directionally around the map, given the rules above.

How to start Exploration

Exploration can be triggered at any time, on any map, provided you are not in a Delve or using Faction Loyalty Automation.

Assuming those requirements are met, See image to the right or bottom for mobile, you can click the Exploration button.

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Click/Tap me to make me larger.

Doing so will open a new section, See image to the right or bottom for mobile, where you can select the monster, the length of time, and the preferred attack type.

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Click/Tap me to make me larger.

Clicking Start Explore will update the chat section in two ways:

  • The Automation tab will update to show when your first fight is, how many creatures you will face, and how many character levels should pass before optionally moving down the monster list.

Let’s break this down:

  • Monster selection should be a monster you can reliably kill in one hit.

  • Length of time depends on how long you want automation to run for. Exploration can run for a maximum of 8 hours.

  • Move down the list means whether we wait 5, 10, or 25 character levels before moving to the next monster in the list.

  • Attack Type is the preferred method used to attack the creatures.

If you die while in exploration, your exploration will end, and you will have to revive.

The Automation tab will update each round, which is every minute, to let you know what you are fighting, how many creatures you are fighting, and how you generally performed. The Server Messages tab will update to show XP, Gold, and other aspects of the fight.

All fights are real fights on the back end. We gather all rewards together, regardless of whether you are fighting 6, 8, or up to a maximum of 12 creatures, and hand them out all at once. However, you will still fight those creatures each minute, so your gear and skills matter here.

Conclusion

Exploration is best used to train your character, especially in later parts of the game when you get into Class Ranks, Reincarnation, and more mid-to-end-game content.